Clicker

My Role

I joined the project from day one and led UI/UX design, game logic development, and interaction systems for this Telegram-based tap game with real-market mechanics. From shaping the visual style to expanding the design system, I was deeply involved in both the creative direction and core game mechanics. I co-developed major features like the staking-based Market and originated the highly engaging Miner mini-game, which ultimately defined the project’s long-term evolution into a gambling-focused web platform.

Tools used

Figma

Figma

Lottie

Lottie

BirdFont

BirdFont

Overview

Clicker is a Telegram-based tap game built around simulated crypto investment mechanics. While it started as a simple tap-to-earn experience, Clicker quickly evolved into a layered simulation game where players could invest earned coins into “cryptocards” representing real tokens. Prices reflected real market changes, and each coin offered a different APY—mirroring real-world staking behavior and teaching users about crypto through gameplay.

Although in-game currency wasn’t real money, the design simulated the experience of holding and managing assets. This approach made crypto concepts accessible and engaging, even for beginners.

To make the game even more dynamic, we introduced the Miner mini-game, a betting mechanic where users could risk coins to uncover loot and multipliers. This dramatically boosted engagement, triggered active community participation, and became a turning point in Clicker's gameplay direction.

Gameplay & UX Evolution

Early Game (Tap-Based)

Players progressed through 10 levels by tapping, completing tasks, and inviting others. Each level introduced a unique “Monsta” with its own design and backstory.

Market (Staking System)

I led the UX for the staking-based Market. Users could invest coins into tokens like DOT or USDT with simulated returns. This shifted the experience from active tapping to passive income, reducing grind and increasing long-term engagement.

Miner Mini-Game

My original feature concept. A Minesweeper-inspired betting game where users could double coins or uncover rare loot. I designed the logic and UI/UX, introduced jackpot mechanics, and helped turn it into the most engaging feature—sparking a new focus on gambling mechanics.

Throughout the project, I maintained and expanded the design system to support new features quickly under tight iteration cycles.

Design

Project was started with wireframes to build core logic.

This video was originally shared in the official Monsta Telegram community. It was created by the content/media team to demonstrate the final product.

This videos was originally shared in the official Monsta Telegram community. It was created by the content/media team to demonstrate the final product.

Approach

Telegram games often attract drop-hunters who rarely stay long. I focused on solving this retention problem by creating a hybrid system that rewarded both passive and active users:

Market

The Market allowed players to earn passively without tapping.

Miner

The Miner gave thrill-seekers something to engage with actively and share wins in chat.

Mini-events

I designed seasonal mini-events (like New Year drops) to spark short-term engagement bursts.

Throughout the project, I maintained and expanded the design system to support new features quickly under tight iteration cycles.

Outcome

Clicker successfully grew an active community and shifted direction based on feature performance. The popularity of the Miner mini-game led the team to pursue a gambling-oriented web platform while retaining the staking and MLM mechanics. The project is still actively evolving with a strong foundation built on engaging UX, layered progression, and crypto-native systems.